What's new
In this build
The first closed beta. Thank you for testing.
Descend
- Solo, or co-op with up to four explorers. Make an account, find friends by gamer tag and invite them to your party.
- Every expedition is a new catacomb, built from a seed: tunnels, burial rooms, ossuaries, a flooded cistern, stairs down to deeper levels, crawlspaces and squeezes.
- Movement: walk, sprint, crouch, crawl, swim, dive, mantle onto ledges. Over-the-shoulder view, or first person.
- Your headlamp is the only light. Its battery runs down, and the dark wears on your sanity.
The Gloaming
- The first Affliction. The longer you stay, the worse it gets: watch for the omens.
- Find the written hints, gather what the rite needs, and perform it in the right room to banish it.
- Something hunts you down there. Fight back, hide from it, or run for an exit.
Loot and the surface
- Search crates and the dead, carry what you can, and climb out alive to keep it.
- Weapons, ammunition, bandages, smelling salts, batteries, chalk and valuables, each with a rarity.
- Your stash, loadout and the Store live on the surface. Whatever you take down and lose stays lost.
- Draw chalk marks on any wall to find your way or warn your party.
Fixes
- You can no longer walk upright into the narrowing rock before a crawlspace or squeeze and see through the walls.
- Closed a gap in the rock at rubble dead ends.
Known issues
- Balance (meter pacing, loot values, how dangerous it is) is still rough.
- Keybindings can't be changed yet.