Undercroft 0.0.1

What's new

In this build

The first closed beta. Thank you for testing.

Descend

  • Solo, or co-op with up to four explorers. Make an account, find friends by gamer tag and invite them to your party.
  • Every expedition is a new catacomb, built from a seed: tunnels, burial rooms, ossuaries, a flooded cistern, stairs down to deeper levels, crawlspaces and squeezes.
  • Movement: walk, sprint, crouch, crawl, swim, dive, mantle onto ledges. Over-the-shoulder view, or first person.
  • Your headlamp is the only light. Its battery runs down, and the dark wears on your sanity.

The Gloaming

  • The first Affliction. The longer you stay, the worse it gets: watch for the omens.
  • Find the written hints, gather what the rite needs, and perform it in the right room to banish it.
  • Something hunts you down there. Fight back, hide from it, or run for an exit.

Loot and the surface

  • Search crates and the dead, carry what you can, and climb out alive to keep it.
  • Weapons, ammunition, bandages, smelling salts, batteries, chalk and valuables, each with a rarity.
  • Your stash, loadout and the Store live on the surface. Whatever you take down and lose stays lost.
  • Draw chalk marks on any wall to find your way or warn your party.

Fixes

  • You can no longer walk upright into the narrowing rock before a crawlspace or squeeze and see through the walls.
  • Closed a gap in the rock at rubble dead ends.

Known issues

  • Balance (meter pacing, loot values, how dangerous it is) is still rough.
  • Keybindings can't be changed yet.